
This version of Iori still retains the ability to naturally cross the opponent up with his air b.B and use his signature back dash > air b.D to get some spacing from his opponent to prepare for another assault. Despite losing his flames and gaining a completely different move set, there are some similarities to his old fighting style. Iori generally noted for being far more combo friendly than ever and being extremely powerful with meter at his disposal.

In KOFXIII, Iori is a powerful rush down character who excels at close combat and specialized combos. Now, in KOFXIII, Iori Yagami (often referred to "Claw Iori") is another character transferred successfully from the prequel with much clearer purpose and better strengths. In KOFXII, Iori gains a brand new move set altogether to reflect his ability to fight without his flames. In KOFXI, Iori flames became absent due to Ash taking them away towards the climax of the game. Enjoy this Claw Iori that’s a bit different from the arcade version." Gameplay Overview Gameplay Notes With his EX Akegarasu’s projectile invincibility and EX Yaotome’s long invincibility, we’ve designed him to be playable in a different style from Flame Iori. His Yaotome can’t be saferolled so attacking on wakeups may become important. "With Fierce Shogetsu’s longer reach and Fierce Akegarasu’s shorter recovery, it’s easier to do strings and combos.

EX Shogetsu’s invincibility has been taken out.

